COD2 Mistrovství České Republiky #4

mcr4_cod2_prague_longn-scaled-1 COD2 Mistrovství České Republiky #4
TYPELAN / OFFLINE
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DATE28.02.2026 09:00
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START IN
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LOCATIONPRAGUE, CZ
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TEAMS20 / 24
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MODECall of Duty 2
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STAND-INS2 Max
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ADMINSJ4ckson
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PRIZE POOL40 000Kč
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ENTRY FEE PAID20 / 20
INFO THE TOURNAMENT HAS ENDED. FINAL STANDINGS ARE IN THE PODIUM TAB.(206d ago) PLAYOFF - GRAND FINAL - TeamGhost vs dfiance - 1:2 - Breakout (13:05), Burgundy (06:13), Dawnville (06:13)(206d ago) PLAYOFF - 3RD - CITRONS vs EVIL5 - 0:2 - Burgundy (01:13), Railyard (03:13)(206d ago) PLAYOFF - SEMI-FINAL - EVIL5 vs TeamGhost - 0:2 - Trainstation (08:13), Vallente (02:13)(206d ago) PLAYOFF - SEMI-FINAL - CITRONS vs dfiance - 0:2 - Burgundy (09:13), Breakout (07:13)(206d ago) PLAYOFF - QUARTERFINAL - EVIL5 vs di5abled - 2:1 - Railyard (08:13), Vallente (13:10), Burgundy (13:06)(206d ago) PLAYOFF - QUARTERFINAL - CITRONS vs kys urself - 2:1 - Toujane (13:08), Breakout (10:13), Dawnville (13:11)(206d ago) PLAYOFF - QUARTERFINAL - TeamGhost vs OFFLINEGAMERS - 2:0 - Burgundy (13:05), Matmata (13:09)(206d ago) PLAYOFF - QUARTERFINAL - dfiance vs faux pas - 2:0 - Matmata (13:04), Breakout (13:06)(207d ago) PLAYOFF - RO16 - CITRONS vs eSpace - 2:0 - Burgundy (13:05), Toujane (13:03)(207d ago) PLAYOFF - RO16 - kys urself vs CONEXIA - 2:0 - Vallente (13:11), Railyard (13:09)INFO THE TOURNAMENT HAS ENDED. FINAL STANDINGS ARE IN THE PODIUM TAB.(206d ago) PLAYOFF - GRAND FINAL - TeamGhost vs dfiance - 1:2 - Breakout (13:05), Burgundy (06:13), Dawnville (06:13)(206d ago) PLAYOFF - 3RD - CITRONS vs EVIL5 - 0:2 - Burgundy (01:13), Railyard (03:13)(206d ago) PLAYOFF - SEMI-FINAL - EVIL5 vs TeamGhost - 0:2 - Trainstation (08:13), Vallente (02:13)(206d ago) PLAYOFF - SEMI-FINAL - CITRONS vs dfiance - 0:2 - Burgundy (09:13), Breakout (07:13)(206d ago) PLAYOFF - QUARTERFINAL - EVIL5 vs di5abled - 2:1 - Railyard (08:13), Vallente (13:10), Burgundy (13:06)(206d ago) PLAYOFF - QUARTERFINAL - CITRONS vs kys urself - 2:1 - Toujane (13:08), Breakout (10:13), Dawnville (13:11)(206d ago) PLAYOFF - QUARTERFINAL - TeamGhost vs OFFLINEGAMERS - 2:0 - Burgundy (13:05), Matmata (13:09)(206d ago) PLAYOFF - QUARTERFINAL - dfiance vs faux pas - 2:0 - Matmata (13:04), Breakout (13:06)(207d ago) PLAYOFF - RO16 - CITRONS vs eSpace - 2:0 - Burgundy (13:05), Toujane (13:03)(207d ago) PLAYOFF - RO16 - kys urself vs CONEXIA - 2:0 - Vallente (13:11), Railyard (13:09)
Photos ↗

FPSCHALLENGE LADDER RULES


1. INTRODUCTION

Please take time to read through these rules before you start playing on FPSChallenge. These rules apply to all standard CoD2 ladders within FPSChallenge.

These rules are set to explain the basic conduct that teams are expected to adhere to and also an action that will be taken by admins if any evidence comes to light of these rules being breached by a player or a team. We always try to ensure that the rules are complete and up to date, but this may not always be the case.

  • All players are expected to be familiar with the rules and there is no excuse for not knowing them.
  • All team leaders are expected to ensure that their players adhere to these rules.
  • If a player breaks any of these rules, action may be taken against both – a player and a team.
  • Not knowing the ladder rules is never a valid excuse for not following them.

2. SERVER SETTINGS

All standard FPSChallenge ladder matches must be played using the latest v1.4 patch (CoD2x). Minimal version 4.04 of zPAM in competitive mode has to be used.

  • PAM mode:
    • In case of BO1 With Draws: pam_mode comp_draw
    • In case of BO1 No Draws, BO3, BO5: pam_mode comp
  • Punkbuster: Needs to be OFF.
  • Antilag: Needs to be OFF (if both teams agree to play antilag ON, it can't be changed when the match has started).

FPSChallenge doesn't support illegal game executable files (cracked), but teams may agree to play on them with ready-up.

Teams are allowed to provide their own server, as long as it doesn't conflict with any other server rules. Proposed servers are never binding and are 'suggested' play locations only. Once a match starts on the suggested server, another team cannot claim 50/50 unless the server has serious ping issues, both teams agree that server does not fit to be used, or a game server has major problems.

Evidence must be taken of the serious disadvantage (preferably a screenshot with the full line-up and visible pings) caused by the server issues. Teams abusing the rule or failing to provide evidence for their claims will lose a match by forfeit or have their claims discarded. Unplayed matches will be cancelled if appropriate servers could not be found.

If all players ready-up, they indicate that they accept the following server settings:

  • Ping
  • Server config
  • PunkBuster and streaming status
  • PAM mode
  • MD5 & CVAR checks

3. TEAM AND PLAYER SETTINGS

  • Any team registered on FPSChallenge can participate in any ladder.
  • Only players who are registered in a team on FPSChallenge can play in ladder matches and they can only play with the name (or very similar) they registered in a roster of that team.
  • If all players ready-up, they indicate that they accept the following player settings:
    • Ping and their connection quality
    • Ingame nickname

4. FPSCHALLENGE ANTI-CHEAT (FPSAC)

In all FPSChallenge CoD2 EU Ladder matches FPSAC must be used.

  • Each player is responsible for making sure they are running it during a match and have to make sure they enter the correct match ID before starting any match.
  • In case someone filled in a wrong match ID, they must write the correct match ID in Public/Private discussion within 48 hours after a match was played.
  • If they fail to do so, they will lose by forfeit.

5. FINDING YOUR OPPONENTS


6. MAP LIST

The following maps can be played within the standard FPSChallenge ladders:

  • mp_toujane_fix
  • mp_burgundy_fix
  • mp_dawnville_fix
  • mp_matmata_fix
  • mp_carentan_fix
  • mp_trainstation_fix
  • mp_breakout_TLS
  • mp_leningrad_mjr
  • mp_railyard_mjr

7. MATCH RULES

A standard match on FPSChallenge = MR12 / Best of 3 (MR12/BO3).

  • By default the VETO system is used, meaning both teams pick their map and ban remaining maps until 1 left, which is decider.
  • Lowest ranking team decides which map is played first.
  • Teams can pick sides on their opponent's map (pistol bash winner gets to pick side on 3rd map).

During tournaments & LANs the VETO might vary depending on the organizer however the default is:

  • BO1: The winner of pistol bash decides who is kicking first in the format: Ban-Ban-Ban-Ban-Ban-Ban-Ban-Pick.
  • BO3: The winner of pistol bash decides who is kicking first in the format: Ban-Ban-Ban-Ban-Pick-Pick-Ban-Ban-Pick.
  • Opponent is choosing side in map you pick.

Weapon Limits: There is a limit of one shotgun and one sniper per team, as set by zPAM. Using more than one shotgun or sniper in a team will result in a round loss. This means if accidentally dropped, you're allowed to pick up opponent's shotgun and sniper, but not to use it.

Team Sizes:

  • CoD2 S&D 2v2 Ladder: Maximum of 2 players per team.
  • CoD2 S&D 3v3 Ladder: Maximum of 3 players per team.
  • CoD2 S&D Ladder: Minimum of 4 players, and maximum of 10 players per team.

8. BEFORE THE MATCH

  • When both teams agree the match should not be played the match will be cancelled by an admin (both teams need to confirm in the match comments).
  • If you still haven't managed to get in touch with your opponent 10 minutes after the scheduled starting time of a match, you can claim a no-show win.
  • Entering a no-show is done as follows:
    • Dispute, and short but clear comment explaining why this match should be a noshow.
    • Screenshot proof.
  • In case of a no-show it's strictly forbidden to fill in any score (even 1-0), even when both teams agree.

9. DURING THE MATCH

Once a match has started, its result counts, unless both sides agree it shouldn't. Ping, lag issues or incorrect server settings are no excuse for leaving. You should have checked a server before you started playing.

  • If one team walks away from a match, the score at a time when their last player quits can be considered to be the result of a match if a team that didn't leave was leading.
  • If the leaving team was winning but the losing team could have still won the match, FPSChallenge will change it to the advantage of a team that didn't leave.

10. AFTER THE MATCH

Either team can enter the result of a match, unless the other has already done so. A match result can be:

  • The real score of the match.
  • Open dispute if a team violated the rules.

If neither team enters a result, the match will be be cancelled and both captains will be banned for 24 hours.

When creating a dispute, teams need to explain in detail what rules were violated + provide proof to back up their claim. Creating pointless disputes or failing to provide information when creating a dispute will be punished. Once a match is completed only an admin can re-open it.


11. DEMOS

All matches must be recorded (/record) and demos should be kept until 48 hours after the date listed in the match details. If a dispute gets open, demos should be kept 48 hours after a dispute is solved. Failing to follow these rules will lead to a direct forfeit loss for a team. Player in question will be punished according to Match Ban Policy.

Requesting Demos:

  • Players/teams must request a demo by posting a FPSChallenge account of the required player(s) in the match discussion, not in-game.
  • If a player has a different nickname in-game, you may request a player to use their FPSChallenge nickname.
  • If you want to request a demo in a dispute, make sure you make a valid demo request in the dispute discussion.
  • Only first demo request is valid, all other ones will be ignored.

A valid demorequest looks like this (playername + maps):

Head - Toujane & Burgundy

Demo limits per ladder:

  • 2v2: 2 demos from both sides
  • 3v3: 2 demos from both sides
  • 4v4: 3 demos from both sides
  • 5v5: 4 demos from both sides, etc.

Players have 48 hours to upload the requested demos from the request date. Failure to upload requested demos or uploading demos that are broken or missing will lead into a forfeit loss. If a demo is missing 3 or more rounds then a forfeit win will be awarded to the opposing team.

Also, if a player is manipulating a demo recording process (e.g. by stopping it in a live match on purpose), all points gained in that period will be awarded to an opponent. Once the match is completed any remaining demo requests become invalid.


12. TIMESTAMPS

Once the requested demos have been uploaded you have 72 hours to provide timestamps. This is a log of the accused player listing specific rounds and times. Keep the timestamps short (7+- rounds per map).

When providing timestamps for demos, please provide:

  • Player link
  • Demo link
  • Match link

13. MATCH DISPUTES

  • In dispute both sides must explain the problem in a short but clear and complete way. Failure to make a clear match dispute will lead to a dispute loss.
  • Language: All evidence and information on a match should be provided in English.
  • Evidence: Examples of valid evidence are demos, in-game screenshots, and server logs that were obtained from a neutral party. Private logs from IRC, MSN etc. or server logs provided by either team will not be considered to be valid evidence because they can be easily falsified.
  • Falsifying evidence in a match dispute will result in a Match Ban.
  • Making pointless disputes or forcing a team in a pointless dispute can be punished with a ban.
  • If both teams violated the ladder rules in a way that would award them both a forfeit loss, the match will be cancelled.
  • It is strictly forbidden to contact any admin in private to defend your case. Anything you have to say must be said openly. Trying to influence an admin in private will lead to a dispute loss.

14. CHEATING + BUGABUSE + VERBAL ABUSE

  • The installation of any public or private cheat is strictly forbidden and will lead to a Match Ban. Any form of cheating will be punished, that includes modified PAM / modified files / custom .DLL / etc.
  • It is strictly forbidden to promote any type of cheats. Such cases will always be considered abuse and rigorous measures will be taken against these players.
  • Players who are found playing knowingly with cheaters or RWBs (Round Win Bonus abusers) in one match will be banned.
  • Abuse is reviewed case by case.
  • Smoke bugging is not allowed and will be punished with a forfeit loss.
  • Any types of scripts / macros / settings proven to give a real advantage or are part of not allowed binds/scripts below will not be tolerated and will be punished with a ban.

NOT ALLOWED BINDS AND SCRIPTS:

  • Any exec or vstr bind (unless they are demo related).
  • Any script including lookdown.
  • Any bind including rate cannot have a value outside 25000.
  • Any bind including com_maxfps cannot have a value below 40 or above 250.
  • Any bind including attack cannot be combined with any other command.
  • Any bind including frag cannot be combined with other commands/binds.
  • All binds/scripts that are not covered by above will be reviewed on a case-by-case basis to see if they do give an advantage.

BUGS AND MOVEMENT:

  • Clipping: "Clipping" and fast reloading will lead to a round loss. If a player does it in three or more rounds, a forfeit win will be awarded to an opponent.
  • Silent Drops: Silent climbing on ladders is allowed, but silent dropping from a roof is not, and will lead to the round loss.
  • Smoke Bug: Smoke bugging is not allowed and will be punished with a forfeit loss.
  • Trickjumping: Players are allowed to jump to special places which can be reached without any additional aid (e.g. another player or explosives) or 333 FPS, as long as it doesn't violate the bug abuse rule (example: exploiting 2-way mirror walls).

Players that have been banned by FPSChallenge are not allowed to participate in any of the FPSChallenge matches. Any form of cheating that isn't mentioned in the rules will be handled case by case.


15. MISCELLANEOUS RULES

  • Substituting a player during a match is allowed. If a new player has not showed up after 5 minutes, an opposing team can demand that a match starts without them.
  • Each team gets one timeout per side. Teams may therefore use a maximum of 6 timeouts.
  • At map or side change teams can take a maximum of 5 minutes for a break; a match is to resume after that time. When 5 minutes are up, spectators may be removed freely. Staying in spectator will lead to an automatic loss of a round.
  • If a server crashes during a game, you must replay a round in which a crash occurred.
  • Spectating during an official match is not allowed. When spectators that are not allowed to join a server enter a match, a match should be paused and spectators must leave before a match may continue.
  • It is not allowed to kick players from the opposing team; doing so will result in a default loss of a match.
Toujane
Burgundy
Dawnville
Matmata
Carentan
Railyard
Breakout
Trainstation
Vallente
  • FRIDAY - 27.02.2026
  • 17:00-22:00Venue preparation
  • SATURDAY - 28.02.2026
  • 07:00Venue entry - Morning group teams can arrive and prepare PCs
  • 07:00-08:00Setup - morning group
  • 08:00-08:50Morning group - Match #1 - Map: mp_breakout_tls
  • 08:50-09:40Morning group - Match #2 - Map: mp_burgundy_fix
  • 09:40-10:30Morning group - Match #3 - Map: mp_carentan_fix
  • 10:30-11:20Morning group - Match #4 - Map: mp_dawnville_fix
  • 11:20-12:10Morning group - Match #5 - Map: mp_matmata_fix
  • 12:10-13:00Morning group - Match #6 - Map: mp_railyard_mjr
  • 13:00-13:50Morning group - Match #7 - Map: mp_toujane_fix
  • 13:50-14:40Morning group - Match #8 - Map: mp_trainstation_fix
  • 14:40-15:30Morning group - Match #9 - Map: mp_vallente_fix
  • 15:30-16:30Setup - afternoon group
  • 16:30-17:20Afternoon group - Match #1 - Map: mp_breakout_tls
  • 17:20-18:10Afternoon group - Match #2 - Map: mp_burgundy_fix
  • 18:10-19:00Afternoon group - Match #3 - Map: mp_carentan_fix
  • 19:00-19:50Afternoon group - Match #4 - Map: mp_dawnville_fix
  • 19:50-20:40Afternoon group - Match #5 - Map: mp_matmata_fix
  • 20:40-21:30Afternoon group - Match #6 - Map: mp_railyard_mjr
  • 21:30-22:20Afternoon group - Match #7 - Map: mp_toujane_fix
  • 22:20-23:10Afternoon group - Match #8 - Map: mp_trainstation_fix
  • 23:10-00:00Afternoon group - Match #9 - Map: mp_vallente_fix
  • SUNDAY - 01.03.2026
  • 07:00Venue entry - Top 8 teams WB#1
  • 07:00-08:00Setup - Top 8 teams WB#1
  • 08:00-10:30Winners bracket 1.1 - 8 teams play, 8 teams wait (4 eliminated)
  • 10:30-11:30Setup - Bottom 8 teams WB#1
  • 11:30-14:00Winners bracket 1.2 - 8 teams play, 4 teams wait (4 eliminated)
  • 14:00-15:00Setup - Remaining 4 teams WB#2
  • 15:00-17:30Winners bracket 2 - 8 teams play
  • 17:30-20:00Winners bracket 3 - 4 teams play
  • 20:00-23:00Final + 3rd place match - Tournament must end by midnight
Group A
Group B
Group A Progress100% (45/45)
# Team Matches W D L +/- Form Pts
1 cz COD2 Mistrovství České Republiky #4EVIL5 9 8 0 1 +7
24
2 cz COD2 Mistrovství České Republiky #4CITRONS 9 7 1 1 +6
22
3 cz COD2 Mistrovství České Republiky #4OFFLINEGAMERS 9 6 1 2 +4
19
4 cz COD2 Mistrovství České Republiky #4faux pas 9 6 1 2 +5
19
5 cz COD2 Mistrovství České Republiky #4fpspoliz 9 6 0 3 +3
18
6 cz COD2 Mistrovství České Republiky #4kys urself 9 4 1 4 0
13
7 cz COD2 Mistrovství České Republiky #4DupLexity 9 3 0 6 -3
9
8 cz COD2 Mistrovství České Republiky #4Chlastlan 9 2 0 7 -5
6
9 cz COD2 Mistrovství České Republiky #4uNik0rn 9 1 0 8 -8
3
10 cz COD2 Mistrovství České Republiky #4Nejthxovejsi 9 0 0 9 -9
0
Match Results
ROUND 1
BO1
H2H: 0-1
FINISHED
WHO WINS? 2 votes
28 February 2026, 08:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 2 votes
28 February 2026, 08:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 2 votes
28 February 2026, 08:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 2 votes
28 February 2026, 08:00 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 2 votes
28 February 2026, 08:00 CET
ROUND 2
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 09:00 CET
BO1
H2H: 2-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 09:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 09:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 09:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 09:00 CET
ROUND 3
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 10:00 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 10:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 10:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 10:00 CET
BO1
H2H: 0-0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 10:00 CET
ROUND 4
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 10:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 10:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 10:30 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 10:30 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 10:30 CET
ROUND 5
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 11:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 11:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 11:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 11:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 11:30 CET
ROUND 6
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 12:30 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 12:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 12:30 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 12:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 12:30 CET
ROUND 7
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 13:30 CET
BO1
H2H: 0-0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 13:30 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 13:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 13:30 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 13:30 CET
ROUND 8
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 14:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 14:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 14:30 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 14:30 CET
BO1
H2H: 1-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 14:30 CET
ROUND 9
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 15:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 15:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 15:30 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 15:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 15:30 CET
Group B Progress100% (45/45)
# Team Matches W D L +/- Form Pts
1 cz COD2 Mistrovství České Republiky #4dfiance 9 8 1 0 +8
25
2 cz COD2 Mistrovství České Republiky #4TeamGhost 9 8 0 1 +7
24
3 cz COD2 Mistrovství České Republiky #4CONEXIA 9 7 0 2 +5
21
4 cz COD2 Mistrovství České Republiky #4di5abled 9 6 0 3 +3
18
5 cz COD2 Mistrovství České Republiky #4teamfinnea 9 5 0 4 +1
15
6 cz COD2 Mistrovství České Republiky #4CZECHIEN 9 4 1 4 0
13
7 cz COD2 Mistrovství České Republiky #4eSpace 9 3 0 6 -3
9
8 cz COD2 Mistrovství České Republiky #4Prasata 9 2 0 7 -5
6
9 cz COD2 Mistrovství České Republiky #4Bělá GaymerZ 9 1 0 8 -7
3
10 cz COD2 Mistrovství České Republiky #4DoValky Squad 9 0 0 9 -9
0
Match Results
ROUND 1
BO1
H2H: 1-0
FINISHED
WHO WINS? 2 votes
28 February 2026, 17:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 2 votes
28 February 2026, 17:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 2 votes
28 February 2026, 17:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 2 votes
28 February 2026, 17:00 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 1 votes
28 February 2026, 17:00 CET
ROUND 2
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 18:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 18:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 18:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 18:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 18:00 CET
ROUND 3
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 19:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 19:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 19:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 19:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 19:00 CET
ROUND 4
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 20:00 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 20:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 20:00 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 20:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 20:00 CET
ROUND 5
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 21:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 20:30 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 21:00 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 21:00 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 21:00 CET
ROUND 6
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 22:00 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 22:00 CET
BO1
H2H: 0-0-1
FINISHED
WHO WINS? 1 votes
28 February 2026, 22:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 22:00 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 22:00 CET
ROUND 7
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 23:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 23:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
28 February 2026, 23:00 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 23:00 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
28 February 2026, 23:00 CET
ROUND 8
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
01 March 2026, 00:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
01 March 2026, 00:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
01 March 2026, 00:00 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
01 March 2026, 00:00 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
01 March 2026, 00:00 CET
ROUND 9
BO1
H2H: 0-2
FINISHED
WHO WINS? 0 votes
01 March 2026, 00:15 CET
BO1
H2H: 0-1
FINISHED
WHO WINS? 0 votes
01 March 2026, 00:15 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
01 March 2026, 00:15 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
01 March 2026, 00:15 CET
BO1
H2H: 1-0
FINISHED
WHO WINS? 0 votes
01 March 2026, 00:15 CET
🔍 Zoom: 100%
Round 2 (Ro16)
END
Details
2026-03-01 07:00
WHO WINS? 0 votes
END
Details
2026-03-01 07:00
WHO WINS? 0 votes
END
Details
2026-03-01 07:00
WHO WINS? 0 votes
END
Details
2026-03-01 07:00
WHO WINS? 0 votes
END
Details
2026-03-01 10:30
WHO WINS? 2 votes
END
Details
2026-03-01 10:30
WHO WINS? 3 votes
END
Details
2026-03-01 10:30
WHO WINS? 1 votes
END
Details
2026-03-01 10:30
WHO WINS? 2 votes
Quarterfinals
END
Details
2026-03-01 14:30
WHO WINS? 1 votes
END
Details
2026-03-01 13:30
WHO WINS? 2 votes
END
Details
2026-03-01 14:30
WHO WINS? 1 votes
END
Details
2026-03-01 12:00
WHO WINS? 1 votes
Semifinals
END
Details
2026-03-01 16:30
WHO WINS? 1 votes
END
Details
2026-03-01 16:30
WHO WINS? 1 votes
Grand Final
END
Details
2026-03-01 18:15
WHO WINS? 1 votes
🥉 Match for 3rd Place
END
Details
2026-03-01 18:15
WHO WINS? 1 votes
TO WIN NOW IN THE LEAGUE - JUNE 2026 msi_kw_win300verpro COD2 Mistrovství České Republiky #4

default_avatar COD2 Mistrovství České Republiky #4 2nd
rednzilla 1 pts
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Nowix 9 pts
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reaktiv 1 pts
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 COD2 Mistrovství České Republiky #4

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